6 April 2019 - 3:10 pm

Time out of Mind: Challenge #4

(New to this Asylum? Start at the beginning!)

The first team is not pleased to arrive home from their next mission to find their work undone. They worked hard to prevent that pivotal moment. It might have been undone, but they are not to be outdone. 

It’s time for some more drastic measures. After all, this is an important occurrence; if it was worth fixing once, it’s worth doing twice.

But they’re not quite reckless enough to risk encountering themselves or the competition that clearly interfered; that’s a risky business and it’s usually best to avoid running into another version of oneself. There are lots of stories about what happens to time travellers who do this and few of them end well. You are encouraged to use your imagination to think about what these stories might entail.

So this time, the team is seeking to go further back in time to solve the problem. They are focussing on the person responsible for the pivotal moment, and locate a particular spot in that person’s life where they can interfere. Perhaps it is a near-death experience that they want to make an actual death experience. Perhaps it is a formative moment that sent the person down a certain path, which is ripe for guidance in a different direction. Think about what they might look for and what they might do to this person, within the rules set down by their agency, though this might be classified as an ‘extreme case’. 

Now that your team has a plan, send them off on their new mission to prevent the pivotal moment from happening. 

Before we run off on this new adventure, it’s worth wondering what the competition is up to. After all, the timeline must be maintained, and that means that the person and their history leading up to that moment must protected. What are the timeline protectors doing to ensure this?

There is a wrinkle, though: the person is not where the records say they should be. Whether one team or both appears, this person is absent. In fact, they might find something else instead: a decoy or perhaps a trap waiting for them.

Tell us the story of what happens when one or both of these teams goes to find the younger version of our responsible person.

Bonus challenge: the grandfather paradox. Have a member of one of the teams encounter one of their ancestors.

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